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Your search for [subject]Computer games -- Programming returned 21 records. |
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Ultimate game design : building game world.
by Meigs, Tom.; New York: McGraw-Hill/Osborne, 2003.
Subject: Computer games -- Programming; Computer-assisted instruction; Video games.
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Beginning math concepts for game developers.
by Flynt, John P.; Boston: Thomson Course Technology, 2007.
Subject: Computer games -- Programming; Calculus; Video games -- Design.
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The computer game design course : principles, practices and techniques for the aspiring game designer.
by Thompson, Jim.; London: Thames & Hudson, 2007.
Subject: omputer games -- Design; Computer games -- Programming.
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Developing games that learn.
by Dorfman, Len; Greenwich: Manning, 1996.
Subject: Computer games -- Programming; Artificial intelligence; Electronic digital computers -- Programming; Science teaching.
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NetWarriors in C++ : programming multiplayer games for Windows.
by Gradecki, Joe; New York: Wiley, 1996.
Subject: Computer games -- Programming; C++ (Computer program language); Microsoft Windows (Computer file).
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Data structures and algorithms for game developers.
by Sherrod, Allen.; Boston, Mass.: Charles River Media, 2007.
Subject: Computer games -- Programming; Data structures (Computer science); Computer algorithms.
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Game writing handbook.
by Chandler, Rafael; Boston, Mass.: Charles River Media, 2007.
Subject: Computer games -- Programming; Computer games -- Design.
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Spells of fury : building Windows 95 games using DirectX 2.
by Norton, Michael J.; Corte Madera, Calif.: Waite Group Press, 1996.
Subject: Computer games -- Programming; DirectX; Microsoft windows (Computer file).
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Artificial intelligence for games.
by Millington, Ian; Amsterdam: Elsevier, 2006.
Subject: Computer games -- Programming; Computer animation; Artificial intelligence.
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Dungeons of discovery : writing dazzling Windows games with WinG.
by Walnum, Clayton.; Indianapolis, IN: Que., 1995.
Subject: Microsoft Windows (Computer file); Computer games -- Programming.
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