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  Search result  Your search for [subject]Computer games -- Social aspects returned 7 records.  
 
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  Book An introduction to game studies : games in culture.

by Mayra, Frans; Los Angeles, Calif.: Sage, 2008.

Subject: Games -- Cross-cultural studies; Computer games -- Social aspects; Video games -- Social aspects.

 
     
Relevance: 22.10%
 
     
  Book Playing with fire : how do computer games influence the playersn.

by Egenfeldt-Nielsen, Simon; Goteborg, Sweden: International Clearinghouse on Children, Youth and Media, 2004.

Subject: Computer games -- Social aspects; Computers and children; Computer games -- Psychological aspects.

 
     
Relevance: 21.55%
 
     
  Book Digital diversions : youth culture in the age of multimedia.

London: UCL Press, 1998.

Subject: Multimedia systems -- Social aspects; Computer games -- Social aspects; Internet -- Social aspects; Youth -- Social conditions; Subculture.

 
     
Relevance: 20.28%
 
     
  Book The business and culture of digital games : gamework/gameplay.

by Kerr, Aphra.; London: SAGE Pub., 2006.

Subject: Computer games -- Social aspects; Computer games -- Economic aspects.

 
     
Relevance: 19.80%
 
     
  Thesis Effects of computer games and television shows on the academic performance and negative social behavior of selected high school seniors in Cuyo and Magsaysay districts, Palawan.

by Demin, Cecilia B.; 2004.

Subject: Computer games -- Social aspects; Television programs -- Social aspects; High school seniors -- Rating of -- Palawan (Philippines).

 
     
Relevance: 19.00%
 
     
  Book Game cultures : computer games as new media.

by Dovey, Jon; Maidenhead, Berkshire, Eng.: Open University Press, 2006.

Subject: Computer games -- Social aspects; Play (Philosophy); Popular culture.

 
     
Relevance: 17.34%
 
     
  Thesis Effects of playing computer games and student's profile in the socialization and academic performance of selected students in Kapayapaan National High School, Canlubang, Calamba City, S.Y. 2006-2007.

by Mandanas, Jesa V.; 2007.

Subject: Computer games -- Social aspects; Socialization; High school students -- Rating of.

 
     
Relevance: 16.98%
 
     
 
         
         
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