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Your search for [subject]Games -- Social aspects returned 10 records. |
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An introduction to game studies : games in culture.
by Mayra, Frans; Los Angeles, Calif.: Sage, 2008.
Subject: Games -- Cross-cultural studies; Computer games -- Social aspects; Video games -- Social aspects.
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Visual digital culture : surface play and spectacle in new media genres.
by Darley, Andrew; London: Routledge, 2000.
Subject: Computer games -- Socal aspects; Video games -- Social aspects; Video recordings -- Social aspects; Visual communication -- Digital techniques.
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Digital diversions : youth culture in the age of multimedia.
London: UCL Press, 1998.
Subject: Multimedia systems -- Social aspects; Computer games -- Social aspects; Internet -- Social aspects; Youth -- Social conditions; Subculture.
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Playing with fire : how do computer games influence the playersn.
by Egenfeldt-Nielsen, Simon; Goteborg, Sweden: International Clearinghouse on Children, Youth and Media, 2004.
Subject: Computer games -- Social aspects; Computers and children; Computer games -- Psychological aspects.
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Effects of computer games and television shows on the academic performance and negative social behavior of selected high school seniors in Cuyo and Magsaysay districts, Palawan.
by Demin, Cecilia B.; 2004.
Subject: Computer games -- Social aspects; Television programs -- Social aspects; High school seniors -- Rating of -- Palawan (Philippines).
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Play, games, and sports in cultural contexts.
Champaign, Ill.: Human Kinetics Publishers, 1983.
Subject: Sports -- Social aspects; Games -- Social aspects; Play -- Social aspects.
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The business and culture of digital games : gamework/gameplay.
by Kerr, Aphra.; London: SAGE Pub., 2006.
Subject: Computer games -- Social aspects; Computer games -- Economic aspects.
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Trigger happy : videogames and the entertainment revolution.
by Poole, Steven, 1972-; New York: Arcade Pub., 2000.
Subject: Video games; Video games -- History; Video games -- Social aspects.
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Game cultures : computer games as new media.
by Dovey, Jon; Maidenhead, Berkshire, Eng.: Open University Press, 2006.
Subject: Computer games -- Social aspects; Play (Philosophy); Popular culture.
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Effects of playing computer games and student's profile in the socialization and academic performance of selected students in Kapayapaan National High School, Canlubang, Calamba City, S.Y. 2006-2007.
by Mandanas, Jesa V.; 2007.
Subject: Computer games -- Social aspects; Socialization; High school students -- Rating of.
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