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  Search result  Your search for [subject]Games -- Social aspects returned 10 records.  
 
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  Book An introduction to game studies : games in culture.

by Mayra, Frans; Los Angeles, Calif.: Sage, 2008.

Subject: Games -- Cross-cultural studies; Computer games -- Social aspects; Video games -- Social aspects.

 
     
Relevance: 18.90%
 
     
  Book Visual digital culture : surface play and spectacle in new media genres.

by Darley, Andrew; London: Routledge, 2000.

Subject: Computer games -- Socal aspects; Video games -- Social aspects; Video recordings -- Social aspects; Visual communication -- Digital techniques.

 
     
Relevance: 17.87%
 
     
  Book Digital diversions : youth culture in the age of multimedia.

London: UCL Press, 1998.

Subject: Multimedia systems -- Social aspects; Computer games -- Social aspects; Internet -- Social aspects; Youth -- Social conditions; Subculture.

 
     
Relevance: 16.98%
 
     
  Book Playing with fire : how do computer games influence the playersn.

by Egenfeldt-Nielsen, Simon; Goteborg, Sweden: International Clearinghouse on Children, Youth and Media, 2004.

Subject: Computer games -- Social aspects; Computers and children; Computer games -- Psychological aspects.

 
     
Relevance: 15.91%
 
     
  Thesis Effects of computer games and television shows on the academic performance and negative social behavior of selected high school seniors in Cuyo and Magsaysay districts, Palawan.

by Demin, Cecilia B.; 2004.

Subject: Computer games -- Social aspects; Television programs -- Social aspects; High school seniors -- Rating of -- Palawan (Philippines).

 
     
Relevance: 15.39%
 
     
  Book Play, games, and sports in cultural contexts.

Champaign, Ill.: Human Kinetics Publishers, 1983.

Subject: Sports -- Social aspects; Games -- Social aspects; Play -- Social aspects.

 
     
Relevance: 14.87%
 
     
  Book The business and culture of digital games : gamework/gameplay.

by Kerr, Aphra.; London: SAGE Pub., 2006.

Subject: Computer games -- Social aspects; Computer games -- Economic aspects.

 
     
Relevance: 14.62%
 
     
  Book Trigger happy : videogames and the entertainment revolution.

by Poole, Steven, 1972-; New York: Arcade Pub., 2000.

Subject: Video games; Video games -- History; Video games -- Social aspects.

 
     
Relevance: 14.33%
 
     
  Book Game cultures : computer games as new media.

by Dovey, Jon; Maidenhead, Berkshire, Eng.: Open University Press, 2006.

Subject: Computer games -- Social aspects; Play (Philosophy); Popular culture.

 
     
Relevance: 13.14%
 
     
  Thesis Effects of playing computer games and student's profile in the socialization and academic performance of selected students in Kapayapaan National High School, Canlubang, Calamba City, S.Y. 2006-2007.

by Mandanas, Jesa V.; 2007.

Subject: Computer games -- Social aspects; Socialization; High school students -- Rating of.

 
     
Relevance: 12.87%
 
     
 
         
         
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