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Your search for [subject]Video games returned 41 records. |
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Trigger happy : videogames and the entertainment revolution.
by Poole, Steven, 1972-; New York: Arcade Pub., 2000.
Subject: Video games; Video games -- History; Video games -- Social aspects.
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What video games have to teach us about learning and literacy.
by Gee, James Paul; New York: Palgrave Macmillan.
Subject: Video games -- Psychological aspects; Computer games -- Psychological aspects; Learning, Psychology of; Visual literacy; Video games and children.
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Visual digital culture : surface play and spectacle in new media genres.
by Darley, Andrew; London: Routledge, 2000.
Subject: Computer games -- Socal aspects; Video games -- Social aspects; Video recordings -- Social aspects; Visual communication -- Digital techniques.
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The effect of video computer games on aggression of male middle and late adolescents.
by Obon, Prime Abenido.; 2007.
Subject: Computer games; Video games and teenagers; Aggressiveness in adolescence.
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Some video games can be good for you.
Subject: Video games; Video games -- Effects.
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Cine tech : film, convergence, and new media.
by Keane, Stephen; Basingstoke, Hants, Eng.: Palgrave Macmillan, 2007.
Subject: Cinematography -- Special effects; Digital video; Motion pictures -- Editing -- Case studies; Video games -- Design; Convergence (Telecommunication).
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Computer violence : are your kids at risk?.
by Barr, Stephen.;
Subject: Computer games and children; Video games -- Violence.
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Beginning math concepts for game developers.
by Flynt, John P.; Boston: Thomson Course Technology, 2007.
Subject: Computer games -- Programming; Calculus; Video games -- Design.
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The art of Oddworld inhabitants : the first ten years 1994-2004.
Mylor, SA, Australia: Ballistic, 2004.
Subject: Oddworld; Computer adventure games; Video games.
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An introduction to game studies : games in culture.
by Mayra, Frans; Los Angeles, Calif.: Sage, 2008.
Subject: Games -- Cross-cultural studies; Computer games -- Social aspects; Video games -- Social aspects.
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